Writing & Tools
Design
Articles, talks and utilities used for narrative design in videogames, larp, and immersive events: how we think about the craft, and the tools we build for it.
Videogame Design Articles
Some of our published articles about narrative design for videogames.
- Article
- ArticleWhat does a Narrative Department do?
The point of a narrative department and its main responsibilities.
wildwinter.medium.com
- ArticleCommunicating Characters
Getting your characters across to the rest of the team.
wildwinter.medium.com
- Article
- ArticleWriting a game script is not a project step
The writing process for production purposes.
wildwinter.medium.com
- Article
- ArticleCrossing the Threshold – Revisited
A followup on getting the player into a game experience.
medium.com
- ArticleA Quick Look at Worldbuilding
The layers of worldbuilding for a large-scale multiplayer game.
medium.com
Live Design Articles
Some of our published articles about design for larp and immersive events.
- ArticleThe Layer Cake of Experience
A design tool and technique for experiential moments.
wildwinter.medium.com
- ArticleWing and a Prayer – Stress and Structure
Using stress to affect players’ emotions in a WW2 WAAF larp.
medium.com
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- ArticleWriting Backwards – Stunt to Story
A design-first technique to steer players into particular actions.
medium.com
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Game Development Tools
Articles and utilities we’ve created for practical game development.
- ArticlePatterKit
Ian’s interactive dialogue authoring system: free for Unreal, Unity, Godot, and Javascript.
patterkit.dev
- Article
- ArticleA Dialogue Pipeline
A necessary component of storytelling that most studios lack.
wildwinter.medium.com